Welcome to my profile, as a 3D Artist I have worked in the Film, Broadcast and Gaming industries specialising in:
3D Modelling, Animation, Rigging, Rendering, Texturing, Particle Simulation, Mo Graph, Green/Blue Plates, Motion Tracking, Sculpting, Environments, HDRI, Broadcast, Camera Mapping, Motion Graphics and Visual Effects.
Below are some samples, and projects that I have worked on for clients and for personal creations.
Showreel | CGMFX | Visha Chander
I have full experience in creating custom materials from bump maps, displacements, textures, lambert and materials for V ray, Redshift, Corona & Solid Angle. With my skills in Graphic design and using various paint brushes and custom layers to create layered materials for a node-based texture ready for UV mapping.
Having worked with various 3D programmes, including substance painting onto mesh, and baking objects for a full UV map to add any additional amendments or extra details.
✔ 3D Modelling
✔ 3D Sculpting
✔ Environments & Lighting using HDRI
✔ Lighting: Ambient Inclusion, Global Illumination and LUTS
✔ Green/Blue plates Keying.
✔ Motion tracking
✔ 3D Matte Painting
✔ Mesh & Substance painting
✔ 3D Rigging
✔ UV Mapping & Textures
✔ Camera Rigging and VR
✔ Dynamics & Mo Graph
✔ Particles & Fluids simulation
✔ Crowds’ simulation
✔ Hair & Fur Simulation
✔ Key framing for animation
✔ Node-base working profile
✔ Rendering (V ray, Arnold-Solid Angle, Corona, Redshift, Thea Render & Maxwell)
✔ 3D projects into Aftereffects.
Building layers as EXR formats from Caustics, Depth of Field, Diffuse Channel, Lighting, Normals Channel, Raw TIFF, Reflection and Shadows on a Node-base system allowing any adjustments in Lighting and detail to be amended before final render.
One of the best render engines is V ray - Industry standard used in Film & Animation; however, some 3D programmes have their own built in render engines which can provide some really good results.
Here are some of the Render engines I have tested in the past to compare results on speed and end result renders, listed as the best start from the top.
2. Arnold - Solid Angle & Renderman
4. Corona Render
5. Maxwell Render
6. The Render
3D Portfolio | Visha Chander
My first attempt years ago using Z-Brush, one powerful application that can let you literally sculpt anything, I found using Z-Brush very own mesh base was easy to work with, and by adding more polygons by the mesh into Dynamesh allowed me to add more details to the model.
I had created this Aztec model just as an experiment and then went onto using the Paint tool in Z-Brush to add some texture colours to the model.
3D Portfolio | Visha Chander | Part 2